Development Blog

How to use Mantis (BugTracker) as an End User

Published on Tue, 29 Oct 2013 01:58:02 +0000

To help aid me in fixing all the problems that arise with MoarDammit I’ve setup a bug tracker that allows me to see all the bugs in a nice organized fashion other than a text document of bugs people reported to me over chat. So let’s get started. Mantis Bug Tracker First when you go [...]


MoarDammit2 Alpha Update 0.15

Published on Tue, 29 Oct 2013 01:07:56 +0000

Hallelujah! Update 0.15, the update which has the most features that improve user experience. I’ve worked hard on this update, it’s a partial update as some features aren’t activated yet. I’m sure you’ll still enjoy this update as the only features that are disabled are authentication ones. Here’s a list of the new features and [...]


Bug Squashing and Bug Tracker & Update progress

Published on Fri, 25 Oct 2013 20:54:00 +0000

To push along the whole idea of making it easier for users to report bugs with the site I’ve added a bug tracker to Cryecss.net. You can find the tracker here(http://www.cryecss.net/mantis/). It’s a much needed feature, plus you can see the development of the site by what’s broken and fixed. As time progresses 0.15 is [...]


MoarDammit2 Pre-Alpha Update 0.14

Published on Sat, 10 Aug 2013 22:32:42 +0000

Welcome back again, it didn’t take long to get this update out, but here’s the new stuff with 0.14, it’s mostly a bug fixing version update with a small addition. Version 0.14 Additions: When favoriting added notifications Notification System Added IE & Opera Support with embedding Added Online Favorites panel (Not active) Added Profile panel [...]


MoarDammit 2 Pre-Alpha Update 0.13

Published on Tue, 06 Aug 2013 23:42:44 +0000

It’s been a while, and with that time comes a big list of fixes and additions. Every update you can always check the help section on the left panel. This also holds all the possible hotkeys you can use on the site. This update was only tested on Chrome & Firefox. The other browsers will see fixes in [...]


MoarDammit 2 Pre-Alpha Update 0.12

Published on Tue, 25 Jun 2013 06:28:17 +0000

Well so far I’d like to say that the site is coming along nicely. It’s shaping up great and so far is keeping it’s cross browser compatibility. There’s some bug with the system for IE in the prealpha that doesn’t exist in the dev version and that’s having authorization issues. I can’t see as to [...]


The state of CryeCSS Games

Published on Sun, 23 Jun 2013 00:00:33 +0000

This post contains depressing information. Okay, so you’re still reading. The state of the games projects within CryeCSS is just on a perpetual stall due to the continues inconsistency in development, as well as hours that I can put into development. Believe it or not it’s impossible to build a game from a laptop that [...]


MoarDammit 2

Published on Sat, 22 Jun 2013 23:16:14 +0000

  The site that brought many hours of enjoyment is now due for it’s yearly upgrade, and this is a huge upgrade. I anticipate this upgrade taking more than a few months to bring to completion, but so far it’s well off and more than ready for basic usage by the public. Redesigning the CryeCSS [...]


The more updated Plan

Published on Fri, 24 May 2013 22:32:26 +0000

Back in April I posted information about the state of CryeCSS and which projects were getting pushed around and brought up to the front. The site redesign was the highest on the list and that’s finally out in the public! I’m really happy with this update as it really feels comfortable, and it’s much faster [...]


The Plan

Published on Fri, 05 Apr 2013 22:26:26 +0000

Now probably some of you are wondering what’s going on with Slender: Reincarnation, Infectum, and Empires. Well to be honest Slender is by the furthest to being released due to the simplicity of the game within the game engine limitations. I find myself designing the projects, but never being able to find the time to [...]

Welcome!

Welcome to our studio page, where you can find all of our projects and endeavors in one central location.

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Slender: Reincarnation

This section of the site is still under construction

Slender: Reincarnation

Bringing back the classic slender as you adventure through a new world. It follows you from the start, creating an eerie ambiance straight from the start as you try to search for the victims.

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Get Blocks

This section of the site is still under construction

Go to game Website
Get Blocks

Get blocks is an addicting game where the goal is to just simply get blocks, the more you get the harder it is to miss the other blocks. As you collect the sweet blocks they instantly turn against you and become obstacles. Causing you to lose health if you hit them.

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Infectum

This section of the site is still under construction

Go to game Website
Infectum

Infectum is a game that combines a few game mechanics together from multiple games in a fun and innovative way. The game is fast-paced in which humans equiped with with special suits battle against an infected force. As one has described it, a zombie apocalypse on steroids.

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Roll to Fap

This section of the site is still under construction

Go to game Website
Roll to Fap

Bringing the good fun of 4Chan's many different fap games to your desktop, without ever having to go to 4Chan. The game is simple. You go the page and it rolled for you. Whatever showed up you had to do. Regardless of what you wanted to do.

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The Pirates Bay

This section of the site is still under construction

The Pirates Bay

A text based game that brought you through the journey of being a pirate. Sailing the seas to see how long it takes you to be the best pirate in the world! It allowed the player to experience the wonders of being a pirate.

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The Legend
Active

Splash/Landing website created for the game The Legend created by Elder Productions.

MoarDammit
Active

A site dedicated to giving a fully immersive flash gallery experience. We have worked hard to try to eliminate the clutter most flash galleries have by making the site have little to no UI. It's all tucked outside of the view from the user.

MoarDammit 2
Active(Pre-Alpha)

A site dedicated to giving a fully immersive flash gallery experience. We have worked hard to try to eliminate the clutter most flash galleries have by making the site have little to no UI. It's all tucked outside of the view from the user.

LolDidntRead
Active

A site dedicated to splashing your target's screen with the fact that you didn't read, and you don't give a damn.

Infectum
Active

The website for the game Infectum, features more information about the story, development blog, social media sites, greenlight page, and an interest survey.

UMBC Lib-Server
Development

UMBC Lib-Server is what the name implies, a server at the library of University of Maryland Baltimore County. This server is my personal server at campus that I use for reasearch and development. You can find many tiny projects that I've made over the few months of owning this server.

UMBC Library Information
Development

UMBC Library Information is a site developed to aid the student body with information and notices about library actions with the computer network. This is to help the students know of outages and allow them to report problems if they arise. It also allows students to create suggestions for the Library anonymously.

Slow-Chat
Concept

SlowChat is a private project under developed by CryeCSS LLC. It bridges the gap between email and instant messengers with a new way to talk to your friends, family, or anyone else for that matter!

Social Quick Links
Concept

Social Quick Links is a private project under developed by CryeCSS LLC. No other information is available for this project.

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About The Company

CryeCSS is an independent videogame development group created to unite developers and gamers to participate in games created for them, with their opinions in mind.

CryeCSS is 100% driven by Christopher Sidell. From programming, design, and art. Also managing the website and any systems that are used by any CryeCSS services.

Our goal as a studio is to create games that are fun and encourage playing with other people either to watch one person play, or to play as teams. We try to make the experience fun for everyone involved.

The history of CryeCSS has been about graphic design for machinima directors creating catchy logo's, or snappy introductary videos that leave a lasting image.

We try to keep a personal connection with fans and gamers. We read everything sent to us, we love to hear how we're doing!

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